MALAYSIAN STUDENT JOINS WORLD’S TOP 32 FIFA PLAYERS AT ESPORTS WORLD CONVENTION IN PARIS 2016

26 November 2016, Kuala Lumpur – The Electronic Sports World Convention (ESWC) (formerly known as Electronic Sports World Cup) is an international professional gaming championship held at the Paris Games Week. Every year, winners of national qualifier events around the world earn the right to represent their country in the ESWC Finals. The event has been praised for its organisation and ability to put on a good show for spectators.

Malaysia will once again be represented by a single FIFA player at the Paris Games Week 2016. Supported by GamesBond, eGG Network, RedBullMalaysia and GoInternationalGroup.com, “I would like to represent Malaysia in ESWC because it’s great platform for me to show to the world how much potential that Malaysia FIFA Player has, plus I will not represent only myself but all FIFA Players in Malaysia. Lastly I will give my best to bring the championship to Malaysia for the first time,” said Nur Amirul Afandi or better known as AmTuah.

National FEYST // ESWC Malaysia festival directors, Jasmine Low and Nikki Yeo extended the invitation to newcomers Suki Lee and Muhammad Fazli Bin Razak of Games Bond to attend and represent Team Malaysia at the ESWC, Paris Games Week. Jasmine said, “It’s a great inspiration to see young entrepreneurs supporting the e-sport scene! We are pleased to pass on the baton to anyone who is keen to support the e-sport industry because we see it as a healthy environment for young men to learn about drive, ambition and perseverance”.

She added, “During our time pushing the e-sports agenda in 2008, we too attended festivals like NVISION sponsored by NVIDIA in San Jose, California and also CEBIT in Hanover, Germany. Our partnership with ESWC enabled annual meetings with e-sports tournament organisers from around the world. It is this world-view exposure that we find lacking in youth today and we are dedicated to send more and more young people outside to experience the world because we believe these experiences create lasting impressions and form ideas that can lead to greatness and success,”.

Throughout the ESWC finals, the medal tally so far (as of ESWC 2014):

# Countries Gold Silver Bronze Total
1 France France 23 14 25 62
2  United States 13 9 8 30
3  Sweden 12 14 9 35
4  South Korea 10 8 4 22
5  Poland 5 3 3 11
6  Netherlands 5 2 5 12
7  Germany 4 8 10 22
8  Ukraine 4 3 1 8
9  Russia 3 4 6 13
10  Denmark 3 4 5 12
11  Brazil 2 5 0 7
12  Slovakia 2 5 0 7
13  Belarus 2 1 0 3
14  Canada 2 0 1 3
15  China 1 5 7 13
16  Spain 1 2 2 5
17  Norway 1 1 0 2
18  Singapore 1 0 0 1
19  Finland 1 0 0 1
20  Iran 1 0 0 1
21  United Kingdom 0 2 2 4
22  Austria 0 2 0 2
23  Romania 0 2 0 2
24  Portugal 0 1 2 3
25  Italy 0 1 0 1
26  Croatia 0 1 0 1
27  Malaysia 0 1 0 1
28  Indonesia 0 0 2 2
29  Serbia 0 0 2 2
30  Belgium 0 0 1 1
31  Mexico 0 0 1 1

Nikki Yeo added, “It’s impressive from a global viewpoint to see Malaysia on the medals tally map. Who would have thought otherwise, that our nation could generate so many young and talented cyber athletes?”.

Ends.

About ESWC MALAYSIA

Malaysian licensee for the Electronic Sports World Cup since 2008 – GoInternationalGroup.com has so far sent 30 cyber-athletes to participate at international tournaments around the world from San Jose, USA (ESWC 2008); Jonkoping, Sweden (DreamHack 2009); Shanghai, China (Digital Youth Award at Shanghai World Expo 2010); Singapore (Digital Youth Award 2010) and Paris, France (ESWC 2010, 2011, 2012, 2016).

GoInternationalGroup.com has made Malaysian history as an independent company that is committed to growing, grooming and developing young cyber athletes for competition in the international arena. The company believes that by supporting professional video gamers and musicians in their quest for world recognition, young Malaysians gain so much more on their return to pursue their non-traditional careers. ESWC and GO.esc are a part of GoInternationalGroup.com’s own homegrown video games and independent music festival – FEYST Indie Youth Fest.

On a hiatus

Posted: November 12, 2016 in Uncategorized

Hi! We’re taking a break. Keep updated via the FEYST Community Facebook Page for updates.

FEYST goes to Cyberjaya!

Posted: October 21, 2014 in Announcements

#CJPlayground-backdrop-01

Introducing the 7th installation of FEYST: Independent Youth Festival! What started off back in 2008 as a combo music + video games festival, has now gone above the line under the name “CYBERJAYA CREATIVE PLAYGROUND” or #CJPlayground in short. In collaboration with #CJPlayground, FEYST14 will put Global Battle of the Bands on the centre stage! 

What to expect?

  • #CJConcert feat. OAG, Y2K, S.O.G., Couple, An Honest Mistake ++
  • FEYST Concert feat. Phlox, The Rubberbands ++
  • GBOB Malaysia (Global Battle of the Bands)
  • Doppel Music World Open Mic
  • CJTECHTalk feat. David Garpenstahl (Stockholm)
  • Cyberfusion LAN party by Spotgamers

Festival pass: Get your FREE passes now. Tickets go on sale starting 1st NOV. Reserve your tickets now at cjplayground.feyst.com.

 

The GBOB World Final is coming to OSLO!
Oslo City is proud to be hosting this year’s GBOB World Final, at the Rockefeller, on the 8th of March 2015 (Sunday). GBOB is the Global Battle of the Bands, the biggest worldwide music competition for bands playing their own songs, live.
On March 2015, the best new bands from around the world will be gathering in Oslo and performing live before a Norwegian Audience and various Music Industry Professionals from around the world, in an effort to win this year’s title “Best New Band in the World” and a massive International Band Development Package, courtesy of GBOB Worldwide and its Partners. This year’s participating countries include Netherlands, Czech Republic, Australia, Malaysia, Romania, Moldova, England, Scotland, Belarus, and more.
GBOB is a global live music competition for real, un-manufactured bands playing their own, original music. Other competitions, like Pop-Idol and X-Factor, are all about cover-songs. In GBOB there are only two main rules: all bands have to play their own songs, and play live. 
GBOB has grown year on year and to date has involved more than 40,000 musicians across Europe, Asia, Australia, and Central America. Its reputation for breaking new bands is proven by previous winners who have since signed deals with Warner Brothers, Universal and EMI as well as production deals with leading producers including Jim Lowe (Stereophonics, Charlatans) and Danny Saber (U2, David Bowie). To register or know more, please go to www.GBOB.com
See you at one of our FEYST events!

MDeC shifts its focus to games and digital comics sector

Source: DigitalNewsAsia
Goh Thean EuMar 19, 2014
  • Malaysians need to change their perception of video games
  • Lack of imagination and risk-taking culture possible barriers

AFTER spending the bulk of its efforts and time growing the animation, film and TV sectors of the creative multimedia industry, Malaysia’s national ICT custodian Multimedia Development Corporation (MDeC) will now be focusing on driving the games and digital comics sector.

According to MDeC vice president Kamil Othman (pic), speaking at a recent media briefing in Cyberjaya, the development of the animation industry has been successful.

In 2012, the animation sector generated RM380 million in revenue; while the film, TV and VFX (visual effects) sectors generated close to RM6 billion in revenue, said MDeC, which manages the Multimedia Super Corridor (MSC Malaysia) project.

These revenue figures are derived from MSC Malaysia-status companies involved in these sectors.

In contrast, revenue derived from the games and digital comics sector accounted for RM160 million — which makes it the smallest revenue contributor.

[RM1 = US$0.30]

“To us, the animation industry has achieved momentum and is now stable. So now we will go into other dangerous waters,” said Kamil.

The rationale behind developing the games and digital comics sector is simple — it is a sector that has tremendous growth potential and can complement the other sectors within the creative multimedia cluster, a portfolio Kamil is responsible for.

“The games industry is one of the fastest growing industries in the world. It is bigger than the movie industry, it is bigger than the music industry,” he said.

For example, when the game Grand Theft Auto 5 was launched, it took just three days for it to achieve sales of more than US$1 billion. The popular MMORPG (massively multiplayer online role playing game) World of Warcraft has generated sales of over US$10 billion since it was launched in 2004 — averaging above US$1 billion a year.

Tan Chin Ike, head of the School of Computing and Creative Media at KDU University College, said that the public would need to change its perception of video games as well, in order for the games industry here to prosper.

“When you talk about games, there is a negative connotation. But people don’t know that it is a viable career option; people don’t know that it generates huge amounts of income,” said Tan, who was also present at the media briefing.

Malaysia has managed to attract a few game developers. Codemasters Software Co Ltd, one of the oldest surviving British game studios, and Streamline Studios from Amsterdam, have both set up games studios here.

“Ubisoft, also a big game studio, has set up a studio in Singapore. So, you can see that there’s a lot of games companies coming down to South-East Asia,” said Tan.

MDeC’s Kamil said that cost is one factor that attracts these game-makers into the region. However, in order for Malaysia to grow this sector, it would need to beef up its talent pool.

So far, a number of colleges and universities are offering courses related to games development, including KDU, Limkokwing University of Creative Technology and Multimedia University.

Imagination and risk-taking needed

“I think in Malaysia, we have good talents, but the question now is do we have enough of these talents?

“As for that, I don’t think we have reached that level yet, there’s still room to grow. We need to create a larger pool to attract more foreign direct investments from larger game studios,” said Kamil.

One area that needs work is the power of imagination, he acknowledged.

“You can have best tools and software, but it is pointless if you don’t have the power of imagination,” he said, adding that the education system played a role here.

“Malaysians have the talent, but they don’t have a natural rapport with imagination. Of course, some may say that this can be generalising, but I believe that at the school stage, we are not made to be imaginative, whereas in other countries, you will find that imagination is the driving force,” he said.

“The creative multimedia industry is dependent on creativity. So, our biggest challenge right now is where is creativity being looked at?” he said.

While schools may have to play a role in growing creative talents, Les’ Copaque Production Sdn Bhd concept artist Effendy Anuar raised the point that Malaysians are generally not ‘risk takers,’ a factor that may affect the country’s creative talent pool.

“Here, most artists need to take their own risks to explore new things. So, as a result, these artists will just end up doing work that is assigned to them – they cannot really explore or try out their own things,” he said.

Effendy said he spoke to a few artists to encourage them to try to come out on their own to explore new things, but the feedback he received was discouraging.

“I guess most of them are not brave enough to make that move. Some of them see themselves doing the routine day-to-day assignments until they retire,” he said.

– See more at: http://www.digitalnewsasia.com/digital-economy/mdec-shifts-its-focus-to-games-and-digital-comics-sector#sthash.UzF4c8Iw.dpuf

Bo Bedroom Sanctuary

The 5-day season kick start of the 6-month annual festival Indie Youth Fest 2011 came to a close on 10 May 2011 last week. Its organising committee are brimming with ideas for the next few months of activities. Meanwhile, you can check out the multitude of content created from the 5-days. From music, video games, creative arts, visual graphics to just pure noise, you can view some of the content on Facebook “FEYST . Indie Youth Fest Official” or “Sweden Malaysia Innovation Days”. You can also view it on the “Indieyfest” YouTube channel. Or, view the amazing photo library here at the FEYST11 Flickr page.

User-generated content is also out there for all to see. One such product is the unofficial zine produced by the guys from S.C.U.M. mag. View the special FEYST edition here: http://www.issuu.com/scum.malaysia/docs/scumfeyst

Free SCUM FEYST zine

Visit GO.esc website for details. Team LZ will be at Pavilion to face challengers. Do YOU have what it takes? See you at Pavilion this weekend!

On a scale of 1-10, how would you rate Ikea’s meatballs? Well, we have managed to secure 100,000 meatballs sponsored so kindly by Ikea. We just need to find the hungry mouths to feed. Oh, here’s the catch. Not just mouths. We will also need to find someone to COOK IT. So we’ll be getting 100,000 frozen meatballs and gravy. Let’s keep our fingers crossed that we’ll be able to solve this puzzle and get the lovely cooked meatballs with gravy to YOU by the 6th May 2011.